I gained some valuable feedback from Roshin Hunt on my Ladder Course animation; Roshin said that it was quite impressive, but had a few critiques on parts of the animation. The part of the character jumping to the lower level should have his back in more of a concave as to have the silhouette/shape of him at that point be more of an appealing pose. I took this into consideration and re-rendered the animation after making adjustments to it.
Roshin also noted that it might be worth me giving the character more time to turn and look back whilst he is on the ladder part. She said what I have at the moment is fine and doesn't take away from the animation, but if I wanted to go a step further then giving the character more time to carry out that part of the animation would be an improvement. I've decided, through lack of time, that I am going to keep the animation on the ladder as it is for the moment, as render times are somewhat long for this particular animation and rendering again for something that isn't breaking the animation isn't worth it right now. Having said that I will remember that advice for when I have time to edit the animation and re-render it, and for future animations too.
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