I have now accepted work at Deco Digital (DD) and signed a contract for approximately 6 months work. I'll be animating for the game and helping out where I can with modelling. This changes my future plans a little as now instead of immediately looking for work after university and contacting studios to discover if there are any job openings, I will be working on the game DD is developing.
The purpose of the first game release is to allow the producer to gain more funding in order to make DD into a fully fledged studio. I've been offered a chance to stay with them after my contract is up when I can hopefully be offered a monthly wage. I think this is a great opportunity to get some real first hand experience in developing a game and shipping it, and to understand what it is like working closely with other artists and programmers in an office. It's something that will look good on for my portfolio/resume and I'll learn just what goes into the process of releasing a game. The game being released will be under the Microsoft Xbox One indie market, and they have already sent us Xbox One developer kits to work with.
Whilst working there I will still be doing animations after work and on the weekends to further my skills as well as to build up more material that I can update my showreel with.
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