I have rendered out the animations for the Old Mage animations that I did, which help to show my ability to create looping animations ready for games. Though the ARK game shows this too, I think the renders of the Old Mage animations help to show the principles of animation a little more that what I did with the ARK character.
Though I have more animations for the Old Mage I am only including the idle and attack animation, as I think these are probably the best of them, and of course you only want to show your best work in your showreel. I have however also rendered out a 3rd animation for the Old Mage, the 'Struck' animation. I'm not sure whether to include this or not, and again will probably be decided whilst I am compositing in After Effects. The quality is near the same of that of the other 2 animations, but I didn't want the showreel to go over 2 minutes, so if this fits in without pushing the time limit then I may just keep it in.
Here are a few still examples of the renders, again done with alpha'd backgrounds and done so we can see the front and two side perspectives of the animation:
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