- Intro
- A3DG module animations
- Ladder course animation (1st part)
- Attack animation
- Lip sync animation
- Recover animation
- Ark game intro
- Ark gameplay
- Showcase of animations in ARK
- MoCap recording and apply this to a character
- Idle Animation
- Ladder course animation (2nd part)
- Outro
I now have an altered version which I changed due to revising a realistic time scale in which to produce, render and composit. I've also made these changes as I think this new version helps to represent my strength for the type of job I am aiming for, character animator for games.
Latest showreel content order:
Latest showreel content order:
- Intro
- Ladder course animation (1st part)
- A3DG module animations
- Idle - Norman animation
- ARK game logo moving into gameplay
- ARK animation spotlight of both humanoid and vehicle character (gameplay still going on in background)
- MoCap recording and application to character (In game too?)
- Struck - Norman Animation (may be replaced with 'Struck' animation)
- Ladder course (2nd part)
- Outro
I have swapped the 1st part of the ladder course animation with the A3DG (advanced 3D graphics module) animation as I believe the ladder animation is my strongest at the moment, though with the completetion of A3DG I will re-evaluate this decision. The lip syncing animation has been removed as I think I haven't been realistic with time constraints and therefore will not have enough time to produce a lip sync animation. The ARK gameplay will be shown briefly, but soon moved to a background whilst the animations I did in the game are at the front. If I have enough time I will put the motion capture animations in game to show the full pipeline of myself start with low-end mocap and taking it through clean-up to in engine use. I am also tempted to show the running animation, however I don't want to have too many animations of the same character and look as if I am flooding my showreel for the sake of it.
The 'Norman' animations are here, in just a view port recording. More work will be done on the rendering process so that they transition in my showreel nicely.
Idle:
The 'Norman' animations are here, in just a view port recording. More work will be done on the rendering process so that they transition in my showreel nicely.
Idle:
Attack:
Run:
Struck:
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