Saturday, 8 February 2014

Showreel Revision

          For my showreel I had the initial plan for the contents to show in this order:


  1. Intro 
  2. A3DG module animations
  3. Ladder course animation (1st part)
  4. Attack animation
  5. Lip sync animation
  6. Recover animation
  7. Ark game intro
  8. Ark gameplay
  9. Showcase of animations in ARK
  10. MoCap recording and apply this to a character
  11. Idle Animation
  12. Ladder course animation (2nd part)
  13. Outro
I now have an altered version which I changed due to revising a realistic time scale in which to produce, render and composit. I've also made these changes as I think this new version helps to represent my strength for the type of job I am aiming for, character animator for games.

Latest showreel content order:

  1. Intro
  2. Ladder course animation (1st part)
  3. A3DG module animations
  4. Idle - Norman animation 
  5. ARK game logo moving into gameplay
  6. ARK animation spotlight of both humanoid and vehicle character (gameplay still going on in background)
  7. MoCap recording and application to character (In game too?)
  8. Struck - Norman Animation (may be replaced with 'Struck' animation)
  9. Ladder course (2nd part)
  10. Outro
I have swapped the 1st part of the ladder course animation with the A3DG (advanced 3D graphics module) animation as I believe the ladder animation is my strongest at the moment, though with the completetion of A3DG I will re-evaluate this decision. The lip syncing animation has been removed as I think I haven't been realistic with time constraints and therefore will not have enough time to produce a lip sync animation.  The ARK gameplay will be shown briefly, but soon moved to a background whilst the animations I did in the game are at the front. If I have enough time I will put the motion capture animations in game to show the full pipeline of myself start with low-end mocap and taking it through clean-up to in engine use. I am also tempted to show the running animation, however I don't want to have too many animations of the same character and look as if I am flooding my showreel for the sake of it.

The 'Norman' animations are here, in just a view port recording. More work will be done on the rendering process so that they transition in my showreel nicely.

Idle:




Attack:




Run:





Struck:

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